Data shows a positive change towards learning outcomes.
There is causality between this product and a positive impact on improved learning outcomes (e.g., a control or comparison group).
There are one or more independent evaluations that confirm these conclusions.
Reading

Árvore
Árvore: a gamified learning platform that integrates reading, writing and socio-emotional education to develop essential 21st-century skills.
Overview
Countries
Base Price
Languages
Evidence
Safety First
Privacy
- Product alerts users of significant changes to the privacy policy
Data Sharing
- Product shares data with third parties
- Has data sharing agreements with these third parties
- Product does not show external advertisements.
Data Origin
- Product utilizes AI
- AI has not been trained using product datasets
Impact on learning
The product leverages constructivist and behaviorist learning theories, designed with interactive modules to meet learning objectives. Impact is measured via a logic model and theory of change, assessing outcomes through pre/post assessments and user feedback.
The study shows that the adoption of the Árvore digital reading platform improved fifth-grade students' Portuguese performance. Using a PSM model, it found a statistically significant positive impact on reading scores.
Read moreRecommended use
Our product is flexible for individual or group use, recommended at least once a week. Sessions should last 30-90 minutes, depending on age. Individually, students access tailored books and activities; in groups, educators lead guided sessions. Gamification encourages regular use and reading habits.
Our product is flexible for individual or group use, recommended at least once a week. Sessions should last 30-90 minutes, depending on age. Individually, students access tailored books and activities; in groups, educators lead guided sessions. Gamification encourages regular use and reading habits.
Target audience
Designed For Children
What is the learning objective of Árvore?
Promote 21st-century skills through a gamified learning platform
Curriculum
- global_curricular_frameworks
- adaptable_to_different_curriculums
Information about curriculum
The Árvore curriculum fosters literacy development through a structured progression aligned with individual learning paces, focusing on three dimensions: What, How, and Whether. What defines the content and skills taught at each stage, starting with phonological awareness, like recognizing phoneme-grapheme correspondences, and advancing to decoding, fluent reading, and sentence construction. How involves strategies and tools like interactive resources, such as the 'Otto' character and audiobooks, to engage learners. Early activities focus on phonological skills, while advanced tasks encourage critical engagement with texts. Learning extends beyond the classroom, with families reinforcing lessons at home. Whether evaluates success through embedded assessments, including formative evaluations and performance tasks, ensuring personalized interventions and meeting learning objectives. This comprehensive approach combines clear content, engaging methods, and robust assessments to develop literacy, critical thinking, and creativity, preparing students for advanced educational tasks.
Pedagogical design
User Experience
Ready to Reach All
Infrastructure
- Device compatibilitysmartphone, tablet, desktop_laptop, chromebooks
- Designed for low-cost devicesyes
- Environmentweb_based_accessible_via_a_web_browser_without_requiring_installation_on_a_device, device_installable_requires_installation_on_a_device_to_be_used_i_e_a_mobile_or_desktop_app
- Offline availabilityyes_limited_functionality
- Integration with 3rd partysingle_sign_on_or_other_secure_login_tools, user_data_metrics_platforms
Support
- Training materialsvideo_tutorials, user_manuals, webinars, community_forum, live_training
- Training material languagesEnglish, Portuguese,
- Training material target userseducators_and_teachers, students, institutional_or_administrative_staff
- Technical supportemail_supportchatbot_supportlive_chat_supportphone_call_supportcommunity_forums_support
Local Adaptability
- Curriculum / educational content can be customizedyes
- Visual / audiovisual content can be customizedyes
- Content can be customizedYes
- Current languagesEnglish, Portuguese
- Possibility to translate the product to new languageYes
- Licensing information
- the_solution_is_proprietary
Data import/export
- Export data capabilityAPI
- Exportable data typesproduct_usage_data, user_performance_and_progress, usage_statistics
- Import data capabilityuser_data
- Automationindividual_upload_onboarding, classroom_or_school_level_upload_by_administrator, large_scale_upload_at_a_ministry_institutional_level
Affordability Card
Pricing Strategy
We employ a subscription-based pricing model, charging a monthly fee per student for access to our platform.
Organization Details
Experience with large projects
- experience_with_regional_or_state_government_projects
- experience_with_local_government_projects
- experience_in_partnership_models_with_national_institutions
Large implementation example
Árvore successfully implemented a large-scale digital education platform in Rio Grande do Sul, Brazil, between 2023 and 2024. This case study highlights how we reached over 228,000 students across 2,157 schools, overcoming significant challenges such as leadership transitions and natural disasters. The project demonstrates our ability to adapt, scale, and foster literacy in public education through customized action plans, technical support, and data-driven strategies.
Leave No One Behind
Accessibility of Design
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