Reading

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Árvore

Árvore: a gamified learning platform that integrates reading, writing and socio-emotional education to develop essential 21st-century skills.

Overview

Last updated on:November 18, 2024
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Mesh
Grade
Primary Education
+2
Connectivity
yes_limited_functionality
Technologies
smartphone, tablet
Support
email_support, chatbot_support
Customisation
Course Content
Active users
220k
1

Countries

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1.00USD/user/year

Base Price

2

Languages

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Evidence

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Safety First

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Privacy

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    Privacy PolicyOpen info in a new page
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    Terms of ServiceOpen info in a new page
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    Product alerts users of significant changes to the privacy policy
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Data Sharing

  • Product shares data with third parties icon
    Product shares data with third parties
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  • Has data sharing agreements with these third parties icon
    Has data sharing agreements with these third parties
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    Product does not show external advertisements.
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Data Origin

  • Product utilizes AI icon
    Product utilizes AI
  • AI has not been trained using product datasets icon
    AI has not been trained using product datasets
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Impact on learning

Theory

The product leverages constructivist and behaviorist learning theories, designed with interactive modules to meet learning objectives. Impact is measured via a logic model and theory of change, assessing outcomes through pre/post assessments and user feedback.

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Impact Level 2/3
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    Data shows a positive change towards learning outcomes.

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    There is causality between this product and a positive impact on improved learning outcomes (e.g., a control or comparison group).

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    There are one or more independent evaluations that confirm these conclusions.

Evidence
Internal Evidence
Pre-Post Study

The study shows that the adoption of the Árvore digital reading platform improved fifth-grade students' Portuguese performance. Using a PSM model, it found a statistically significant positive impact on reading scores.

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Engagement
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Recommended use

Primary Education
+2

Our product is flexible for individual or group use, recommended at least once a week. Sessions should last 30-90 minutes, depending on age. Individually, students access tailored books and activities; in groups, educators lead guided sessions. Gamification encourages regular use and reading habits.

Our product is flexible for individual or group use, recommended at least once a week. Sessions should last 30-90 minutes, depending on age. Individually, students access tailored books and activities; in groups, educators lead guided sessions. Gamification encourages regular use and reading habits.

Students, Teachers

Target audience

34%
User growth rate
220k
monthly_active_users
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1
Countries
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Designed For Children

Learning Objectives

What is the learning objective of Árvore?

Promote 21st-century skills through a gamified learning platform

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Curriculum

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Information about curriculum

The Árvore curriculum fosters literacy development through a structured progression aligned with individual learning paces, focusing on three dimensions: What, How, and Whether. What defines the content and skills taught at each stage, starting with phonological awareness, like recognizing phoneme-grapheme correspondences, and advancing to decoding, fluent reading, and sentence construction. How involves strategies and tools like interactive resources, such as the 'Otto' character and audiobooks, to engage learners. Early activities focus on phonological skills, while advanced tasks encourage critical engagement with texts. Learning extends beyond the classroom, with families reinforcing lessons at home. Whether evaluates success through embedded assessments, including formative evaluations and performance tasks, ensuring personalized interventions and meeting learning objectives. This comprehensive approach combines clear content, engaging methods, and robust assessments to develop literacy, critical thinking, and creativity, preparing students for advanced educational tasks.

Pedagogical design

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Overview
Árvore's pedagogical design aligns with key educational theories to develop literacy skills through a three-phase model: decoding, comprehension, and critical thinking. It incorporates phonics, interactive reading models, and critical engagement inspired by theorists like Freire and Dewey. The platform also promotes 21st-century skills such as critical thinking, creativity, communication, collaboration, and digital literacy, ensuring a balanced, research-driven approach to literacy and socio-emotional growth.
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Additional Details
Flexibility
the_product_allows_learner_agency_e_g_it_provides_flexibility_for_the_learner_or_teacher_to_make_choices_take_actions_or_influence_their_learning_outcomes_and_experiences
the_product_supports_adaptive_personalized_learning_including_tailoring_instruction_and_content_with_feedback_to_the_unique_needs_preferences_and_goals_of_each_learner
Learner engagement
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Creativity
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Collaboration
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User Experience

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User interface
We conduct regular usability research and gather user feedback to understand their needs and expectations. We employ a clean and intuitive design with simplified navigation and clear instructions. We integrate visual elements such as vibrant colors and subtle animations to enhance engagement and facilitate understanding of functionalities. Additionally, we conduct regular tests with students of different age groups to ensure the interface is user-friendly and suitable for the target audience.
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Data-driven product development
Through continuous usability research, user feedback, and usage analysis of Árvore, we collect quantitative and qualitative data to understand the impact of our product on learning. This data guides us in optimizing functionalities to better meet educational objectives. Additionally, we analyze performance metrics and conduct tests to validate these enhancements before implementation, ensuring that updates are grounded and contribute positively to learning outcomes.
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Geographic focus
No, our product was not developed with a specific geographical focus. It was designed to be used globally, adaptable to educational needs around the world.
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Ensuring content quality
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licensing_and_accreditation_use_of_licensed_and_accredited_content_sources
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Supervision and communications
This product requires supervision or specific skills
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This product is primarily designed for classroom setting
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Ready to Reach All

Infrastructure

  • Device compatibility
    smartphone, tablet, desktop_laptop, chromebooks
  • Designed for low-cost devices
    yes
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  • Environment
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  • Offline availability
    yes_limited_functionality
  • Integration with 3rd party
    single_sign_on_or_other_secure_login_tools, user_data_metrics_platforms

Support

  • Training materials
    video_tutorials, user_manuals, webinars, community_forum, live_training
  • Training material languages
    English, Portuguese,
  • Training material target users
    educators_and_teachers, students, institutional_or_administrative_staff
  • Technical support

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Local Adaptability

  • Curriculum / educational content can be customized
    yes
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  • Visual / audiovisual content can be customized
    yes
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  • Content can be customized
    Yes
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  • Current languages
    English, Portuguese
  • Possibility to translate the product to new language
    Yes
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  • Licensing information
    • the_solution_is_proprietary

Data import/export

  • Export data capability
    API
  • Exportable data types
    product_usage_data, user_performance_and_progress, usage_statistics
  • Import data capability
    user_data
  • Automation
    individual_upload_onboarding, classroom_or_school_level_upload_by_administrator, large_scale_upload_at_a_ministry_institutional_level
Affordability

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Business model
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Pricing model
Subscription
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Pricing tiers
Per student pricing
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1 USD/year

Starting price

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    Flexible pricing available
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Pricing Strategy

We employ a subscription-based pricing model, charging a monthly fee per student for access to our platform.

Organisation and Operations

Organization Details

DEVELOPED IN
Brazil
Type of organization
Business enterprise
Stage of organization
growth_phase
(since 2014)
Number of employees
100-500
FINANCIALS
Dealroom,
Open information icon
DEVELOPED IN
Brazil
Type of organization
Business enterprise
Stage of organization
growth_phase
(since 2014)
Number of employees
100-500
FINANCIALS
Dealroom,
Open information icon
DEVELOPED IN
Brazil
Type of organization
Business enterprise
Stage of organization
growth_phase
(since 2014)
Number of employees
100-500
FINANCIALS
Dealroom,
Open information icon
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Experience with large projects

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Case Study Link
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Large implementation example

Árvore successfully implemented a large-scale digital education platform in Rio Grande do Sul, Brazil, between 2023 and 2024. This case study highlights how we reached over 228,000 students across 2,157 schools, overcoming significant challenges such as leadership transitions and natural disasters. The project demonstrates our ability to adapt, scale, and foster literacy in public education through customized action plans, technical support, and data-driven strategies.

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Leave No One Behind

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Accessibility of Design

Success iconÁrvore does not fulfil the WCAG 2.1 level AA requirements
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Get in touch with the organization

Contact the company get more information on pricing, schedule a demo or if you any other inquiry.